Wednesday, February 13, 2013

Marvel Confirms Motion Capture For Rocket And Groot In GUARDIANS OF THE GALAXY, Also Starts Shooting In June


Guardians of The Galaxy is currently in pre-production as James Gunn is already in London prepping the film. The very funny Chris Pratt (Parks And Rec, Zero Dark Thirty) will be playing Peter Quill (Star-Lord). Marvel Studios' Visual Effects Supervisor Victoria Alonso confirmed this to CinemaBlend along with that shooting will start in June. She adds some new information about the production concerning how they'll create Groot and Rocket Raccoon. There had been speculation they could be entirely CG but Victoria confirms they'll be mixing motion capture and CG. It's not surprising after the wonderful job Marvel did with Mark Ruffalo doing motion capture for Hulk which helped earned Avengers their Oscar nomination for Visual Effects. No word if other alien characters in the film will be rendered as well or will use practical makeup appliances.


Production has already started! Completely. It started months ago and we have an entire team in London already – we start shooting in June. Our director [James Gunn] travels next week and it's going, baby! It's a fast train to a beautiful place.
What makes me fascinated by the project is that you have five members of this team, and one of them is Rocket Raccoon, a talking raccoon, and another one is Groot, who is quite literally a walking tree. You're obviously not putting a person in a costume for those parts. Are those going to be fully CG characters? Are there plans to use motion capture again?

We're going to do a combination. You can't do any motion capture with a raccoon – they won't let you put the suit on [laughs]. But we will do rotomation, probably, for some of the behavior. Rocket will have his own personality, of course, and clearly we can't do mocap on a tree, per say, but we definitely will have performers to emulate what James Gunn will lead to be the behavior and the performance. He's very clear on where he wants to take the characters.







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